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Work Flow

Following is a brief demonstration of the process I undertake when taking a
character, prop or environment from scratch to a game ready asset.

inspiration / reference

inspiration / reference

playing with different size shape silhouettes

playing with different size shape silhouettes

Decide on a silhouette and start Concepting it out

Decide on a silhouette and start Concepting it out

2D Line work and 2D Color Study

2D Line work and 2D Color Study

3D Model

3D Model

Texture

Texture

Game Ready Unity Asset

Game Ready Unity Asset